Q: What does the map have to be about?
A: Durandal has sent you down to an unexplored section of the installation to search for Jjaro technology. This can take on any form - a weapon, a cargo crate, intangible data, etc. Anthony, Misha and I will adapt whatever backstory you've given into WMaiD's existing level structure.
Q: Can I use an existing map I've created that *look* like a Jjaro level?
A: Sure, as long as it's your own work that you're retexturing. New works are still encouraged.
Q: What kind of monsters and weapons can we expect in these levels?
A: Game play in your level should reflect a Marathon 2/Infinity weapons assortment (pistol, shotgun, AR, fission gun). Monsters can utilize Drones, the Pfhor, and the UESC (bobs). Any combination of these (or one exclusivley) are acceptable.
Q:Is the level intended for use in Classic OS Marathon, or Aleph One?
A: Aleph One. A shapes patch will be available for download along with the high res AO textures/MML scripts.
Q: Would I be credited with the level?
A: Of course! Credit is given where credits due.
If there's any other questions, please either post in this thread, or contact the WMaiD team: blayne[at]bungie.org
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