Wednesday, October 24, 2007
Beta released!
This is a sorely belated announcement, all told, but
let's not let that stop us from celebrating. As of August 11, a
beta version of MPiD has been released! As you can probably
infer from the use of the term "beta," this isn't exactly
final-release-quality material, so play at your own risk and be
aware that the final version will be considerably more awesome
when it does come out. That's all for now! ;)
Sunday, April 16, 2006
Easter Reprise
Happy Easter everyone! Today's update was meant to
be special and so the MPiD team is showing you more than it normally
does!

To celebrate Easter here is a shot of the fabled Easter Egg!
Take note, however, this is one egg you don't want the Easter
bunny to give you.

A shot of the now completed level
Happy Happy Carnage Carnage.I think the screenshot demonstrates why this level is so named.
That's it for today, be on the look out for future
updates and have a happy Easter!
Tuesday, March 21, 2006
More Screenshots Than You Can Wrestle a Croc With
Today PiD fans you will get some nice eye candy.
The first four screenshots are of one of every PiD fans favorite
levels,
Need A Light?

The great thing about the Marathon engine is that when you
die you actually get to see what it's like being a dead person
in PiD, feel sorry for them now don't you.
Also, the first and only piece of MPiD fan fiction
(by James J Cousar) is now up on the site!
Tuesday, March 14, 2006
Gentlemen, BEHOLD!

The new main menu for MPiD! Beautiful artwork done by
Patrick White, who is doing the new interface for MPiD at
the moment.
Also, 3 screenshots of the level I'm currently
working on. I'm sure most of you can tell what level it is! Note
that the green fog is actually darker in the actual game.
We have a lot of news to post that we haven't talked
about—so keep your eyes on this page!
Monday, March 13th, 2006
Greetings.
You're asking yourself:
Is this a pop-up ad, or just a dead link? What's going on? Who is this guy? Why has the website been updated?
You shouldn't ask yourself such worthless questions.
Aim higher. Try this:
When will MPiD be finished? When will this guy shut up and give me useful information? And why in the name of Alexander Seropian is he imitating Durandal?
(Answers: When it's done. When I feel like it. 'Cause
I got a machete and you only got your trusty
survival knife.)
By the way, if any of the links around here aren't
working, it's because the lightning shorted out my FTP
connection.
Sunday, June 12th, 2005
Update
A note to Windows users who try to play the MPiD Demo.
For the demo to work you must remove the
mpid.mml
file
from the scripts folder and you must remove the Images
file. Something seems to be wrong with the Images file, don't worry
there is nothing different about it from any old Marathon Infinity
Images file. Just use an Infinity Images file instead and the demo
will work. This all said I think it should be obvious that the MPiD
demo runs on Windows, using Aleph One of course.There has been quite a bit going on with the full MPiD
release as of late. I have been recreating the first couple of levels
from Pathways with quite a bit of success. I have create new Save
Rune Wall graphics (yes, save runes are now on the walls) and they
work very well. Scenery is virtually done for the upper levels and I
think the upper levels will be completed soon. I have also been
working on incorporating some things like
the Hound,
the Armageddon Beastand
Marathon Zerointo some secret levels. However, at the moment the incorporation of those long lost monsters and so on has been very slow. Hopefully something will come of it.
Also, there will be a fan fiction section up soon on
the site. I received a hilarious story about the MPID demo and will
get it up on the website as soon as I work out some issues I'm having
with some pictures that were added to the story.
Saturday, April 9th, 2005
Quick Note on the Demo
Just a quick note guys, for the first few hours that
the demo was available there was a problem with it that caused the
shapes and sounds file to not work. However that problem had been
fixed and I apologize to anyone who downloaded it earlier and it did
not work. It now is completely ready for download. Go now! Download
it quick and go fight off those Headlesses!
Saturday, April 9th, 2005
MPiD Demo Released!
The MPiD Demo has been released! A special thanks to
Claude Errera for helping me put it onto the web. The demo contains
three single player levels, six old enemies, four weapons and a few
corpses (which sadly you cannot talk to yet). Go
download it now!
Friday, March 25th, 2005
Happy Easter! Yes we are Alive!
Hello everyone and Happy Easter! Isn't it good to
finally hear from me after about a year! The project is still alive
and churning. I hope to have a demo released after some problems with
the shapes file has been worked out. The music for MPiD is done, all
that is needed is an icon for the music file and that will be
complete. Also, we have a new team member who will be doing the
images file for the project. Patrick White is the best man for the
job and I'm sure he'll do it well. On another note Patrick has
brought to my attention that possibility of bringing MPiD to Windows.
I have read quite a few requests and received quite a few about
having Pathways into Darkness for windows. As far as I know there is
no such thing at the moment but when it's done I hope to port MPiD to
windows.