NEWS | |
NEW RTM SLOGAN: "A nostalgic voyage to the future..." |
DATE |
WHAT HAPPENED? |
Beginning |
I finished playing Tempus Irae and it seems there
are no big scenarios on the horizon... |
End of |
I was not sure if I could do that, or if doing
this would annoy the original makers |
February |
I spent almost all of my free time thinking
about new ideas, the plot, etc |
April to |
With a lot of ideas in my hands, I put those
hands to work creating a lot of |
March 15 |
Today, after about a year of work, the preview
of the scenario is released |
End of |
Taking account of the feedback about the demo,
A LOT of changes are made |
Beginning of April 1999 |
It is decided to release
the scenario in chapters. Very cool idea for the (little) group of RTM fanatics! The first chapter will be released soon... |
September 1999 |
The release of the first chapter
was delayed a little, sorry... there is still a level to finish for the release of this first chapter, we hope to finish them at end of 1999 or beginning the 2K |
November |
It is opened the recruitment page for
friends interested to work in the next chapters of RTM, |
May |
Alphatesting of the first chapter |
November |
After the alphatesting stage there were
big changes in the plot and in the configuration of the levels |
February |
Release of the FIRST CHAPTER! |
Who |
Said |
Anonymous |
I am stuck in the space almost without
oxygen and nine Pfhorbobs are trying to kill me... |
Matthew Neerman |
Antonio and the rest of the Rtm team - In a word,
AWESOME!!! |
Nikolaus Wegner |
You are EVIL :) First you make Never Burn Money even more scary,
then you put all the cool weapons out of reach, ...Killing those BoBorgs, I had 1 magnum bullet
left. It didn't help at all that those sph't just kept coming,
|
Christian Beijner |
Good scenario, loved (or hated) the moving
mines especially. Oh... I forgot my favourite part. The ship (I
forget it's name), apart from giving |
Jacques |
Well, guys, what can I say? Give me chapter two RIGHT NOW or a very addicted and mad marine will come to get you! hehehe Wow, congrats to all the return to marathon team,
what a great scenario and I loved the graphism. Well, now, lets talk seriously, I can guess how
hard and how long this work must have taken you all |
Keith |
The Return to Marathon scenario got my
attention when it was first announced, and although In a way, it impressed me that you would put
negative as well as positive comments on the page detailing reactions.
I noted, as others have noted, that this scenario has been assembled
out of maps, textures, The bizarre Pfhor-human hybrids definitely got
my attention, although, in a way, the alien that had me Return to Marathon's story, what I've seen of
it so far, is quite good. That, in a way, is an area of In conclusion, I have to use a bit of praise
that I've used in other settings, that Return to Marathon |
Thomas |
Hey, well - this is so incredible. Unbelievable big stuff! Marathon remains the best game ever. I wonder: what would "The Return" look
like in "Aleph One"??? Even bigger!!! Just give me a hint! Regards and thanks to you all for a great job |
Dan |
I had to take the time to thank you and
the team for Return To Marathon. There's nothing like the Marathon experience
- it's bigger than the game itself. I don't know if it's |
Daniel Mark |
My god...I haven't had so much fun, nor been so paranoid playing Marathon (*any* version) for years... You folks had better have Chapter 2 on the way
real soon, or I'll go insane...amazing work on this. I salute you...you've proven there's still life
left in this little game. =] |
Sue |
I just wanted to say how much I enjoyed
playing the first chapter of RTM. |
Eric |
I just finished playing your scenario and
I have but one complaint: You only released Chapter 1!!! |
Nooker |
Hey I love this game. The flow is great
and I love what you've done to the weapons and scenery... |
Olle |
Thanks for a really good marathon TC. Just finished
it... |
Jeff and Steve |
Great scenario!...We haven't finished the
last part of chapter one yet, |
Ben |
My Name's Ben, and I'm creating a scenario for Infinity which involves a brief series of levels aboard the original marathon. I was extremely impressed with the first chapter of Return To Marathon and realized quickly that I couldn't hope to do a better recreation.... |
Chris |
I finished playing RTM the other day and
just wanted to drop a line to tell you how very much I enjoyed
it. You managed to create even more suspense than Evil, which
was quite a rush the first time through. I am an aging Marathon fan - I've been playing
since Pathways Into Darkness first came out. If you ever feel inclined, or have the time,
to put out a patch for Infinity for the sniper rifle, I would
be one happy person. A number of people have tried to make a
sniper rifle over the years, but nobody has Thank you very much for a really good play. Please
pass this on to everybody else who helped you |
Llewellyn |
Return to Marathon rules. I like the airlock
tricks in particular. But what I like most is how it has |
Pete |
Positively the biggest levels I've ever
seen. This was really fun and really scary. |
You |
Have you played the CHAPTER ONE? What do you want to say? |
Who |
Said |
Hamish Sanderson |
It has that M1 vibe to it though
- hovering outside Arrival brought back memories, and fulfilled a longtime dream to boot... |
Matthew Grieco |
This is an incredible scenario preview. I am quite impressed. |
Chris Lund |
It was, like, a longtime fantasy
come true for this oul' M1-er I completed this thing today. It's a serious nostalgia trip, and well worth the download. I'm waiting for the finished version. This might turn out to be one of the "big" senarios. I have only one serious complaint with this level; near the end, all the monsters froze on me. Thye would take one initial swipe at me, and then just stand there while I punched them to death. I think some work should be done on the Zone Borders... |
Mike Forman |
It was pretty much that. I think
there is tons of potential here. I'd like to see what's behind
some of those doors that you couldn't open before, etc. Let's find the door to the weapons room on "Colony Ship..", or maybe what's beyond the airlocks on "Smells Like Napalm..." |
Don Ramage |
The best part was seeing the old
Marathon including gloomy passageways, skeletons, old worn out,
unmaintained equipment, etc. It gave the game a satisfying "spooky"
feeling.¨ I'm looking forward to the complete scenario. The only negative, in my opinion, is the lack of a good operating automap. The semi-operable automap that was available caused me confusion as to where space stopped and spaceship started when maneuvering outside the Marathon. Again, many Thanks. |
Hippieman |
Now my opinion on RTM. Ok you probably
saw my post on the map making forum. |
Justin Cantrall |
First, I'd like to say that
you have done a great job with Return to Marathon thus far. Playing the first level of the Marathon (Home, Sweet Home) brought back many, many memories (as was probably intended). Now I will get to the point. I did find a small continuity flaw/error... |
Aaron Davies |
|
Christopher |
The nostalgia factor was pretty high for me at
first, but then I started to notice the ropy, poorly aligned
texturing copied lovingly from the original M1 maps, plus the
less than stellar texturing in the few new interior sections,
and the nostalgia factor started to fade. And, then I just about
gagged on my Michelob when I ran into the hovering VacBOB-bodied/Pfhor-headed
baddies. A really lame art-hack...ick. |
Mark |
I agree! The atmosphere and mechanics are stunning,
and the textures and rusted, smashed M1 objects |
Sean Savage |
I just want to tell you that
your scenario preview "Return to Marathon" is the single
best scenario I have ever played. You've managed to redo the
levels "Arrival" and "Bigger Guns Nearby"
and make them very exciting again. I love the textures, attention
to detail (nice job with the decrepid piles of weapons), and
those ambient sounds of wasps and burning fighters that make
you jump. Keep up the good work, and I hope to see much more from you! |
Nicolas Audy-Rowland |
Two things: First of all, great,
GREAT, G R E A T map!!!! Awesome, beautiful addictive. I've downloaded over 100 megs worth of non-bungie maps/scenarios over the last couple of years, and this one beats them all! Not because of the action (EVIL takes that award!), but because of the incredible feeling I got, after having played (many times) M1, M2 and MI, when I recognized the very first starting point of M1, with the dimmed out terminal, and the chill I got in my spine when I heard the familiar Pfhor sound as two fighters were activated. Thank you. You probably have a lot of work ahead of you, but you're on to something really, really good. |
Sean Morris |
RTM was the best scenario i have ever played.
It blows Ti and Evil to bits. I love that spooky M1 effect of
"what's around that corner?" I have been waiting for
a return to m1 for a long time, and I shave even converted all
the original textures but i lack the forge expertise to make
the levels. I love the way you converted the first two levels
of M1 and carefuly textured them to match the originals. I still
cant figure out how you did that. I only have a few complaints.
First is the pfhorBobs. Why do they have that green outline?
Second is the smearing effect on some of the textures. I know
how to fix that if you like, since i have dealt with this problem
before when trying to convert textures. |
Lynn O. Hanks |
I'd just like to say Return to Marathon
looks like it has a lot of good potential (big-time). |
Jane Davison |
Hey, I'm not testing, I'm PLAYING! |
Blake Noble |
I absolutely loved the demo, and I'm itchin for the complete thing. |
Nico |
Hi Antonio: Still waitin' for that scenario!!!!
|
Mark Newland |
Just started Return to Marathon. Great
work. |
Chris Onslow |
I was wondering if you had completed the
scenario yet and, if you did, where to download it. |
Ned |
Hey, I just downloaded and played the demo,
and I tell you, I was absolutely amazed! |
Thanks to the people without whom this scenario ·Bungie Software Marathon 1 Team
Thanks to people in whose work I
have based much ·Bungie Software Marathon 1 Team |
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