A few things that I found the Marathon engine is capable of...

1. Optimized CLUTs for wall textures and other graphics. This gives the illusion of textures with far more color depth than they actually have. For example a set of textures containing a lot of dull brown-colored walls does not have to contain bright colors in its color look-up table. Instead, there is room left over for a wider variety of brown shades.

2. More frames of animation for each character. Up to nine frames for any given action, and hundreds of frames for each character.

3. In-game music in addition to ambient sounds

4. Swinging doors and smashing windows. Through extensive use of Forge, Bungie's level editor, I have developed methods of approximating these complex events.

5. Enhancements to the Marathon 2 source code allow for many more significant changes.

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