MAPS MADE STRICTLY FOR EVIL

This section contains new map releases, and other information for those who wish to submit their own maps. All maps here have been tested, and shouldn't crash or cause problems. However, some bugs are crafty and can elude our testing.

DIRECTORY:




THE CREME DE LA CREME:

We only put up the maps that are good enough to play more than once. This site is not an archive of every map made in the world for Evil, but rather a selection of the best of those maps. All maps made for Evil can be found at:


Some guidelines for maps that are good, consider the following:




NEW MAPS FOR DOWNLOAD:
Last Maps added: [10-18-98]
MAPS MADE BY 3RD PARTY CREATORS
Tipatae Tibatoh This is the Evil version map made by Frigidman for a level in the Tempus Irae Lost Levels pack by the Nardo Group. This version only works with Evil however. Supports 2 to 8 people, and all types of game play. Different regions of the map pertain to different types of games. [10-16-98]
Randall Shaw
172 Kb
Komarnicki This was a late and invalid entry to the map making contest. However, it is a good two level solo, that is fine to play. [9-30-98]
Chris Komarnicki
312 Kb

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FORMAT GUIDELINES
If you make a map for Evil, the following is a good guide to follow for distribution:

1) MERGE YOUR MAP
Make sure to merge an original Cursed Physics Model, native to Evil, into each and EVERY Evil Map you make! You can alter the physics model, but make sure you start with the base "Evil Physics" or "Evil Net Physics" files.
THIS IS A MUST!

To merge a physics model, name the map file L00.mapname and then name the physics model P00.mapname. Put those two into a folder all by themselves, and go merge the map in Forge. This will insure that the map has the right physics and it will work correctly in play. Any map that is not merged with Evil Physics will not be considered a map for Evil. We would warn against anyone using a map that does not have an Evil physics file merged into the map. This causes more problems for people than one would like. So just DO IT please.

2) CHANGE THE CREATOR
Make sure to change the creator code of the map FILE to 26.E. This will make the Map File have the right Evil map file icon for anyone who gets the file. If you are not using a Forge that changes the creator type for you when you merge, then you will need the Evil FileType Dropper (made with FileTyper) to change the creator code automagically. All you do is drop the map(s) onto it and it changes the creator in a split second.

3) PUT A README FILE WITH IT
Do we really need to explain this? Please put a readme file with your map. Just make sure to at least put in your name, date created, and eMail.