by the Marathon Map Makers Guild
Contents
What's Included
To Install Excalibur
Requirements
Known Problems
Instructions
This package contains all the files and installers needed for playing Excalibur
providing you already own a copy of the original Marathon.
To play Excalibur, you need the following (which comes with the Excalibur package):
Also included with this package:
Not in this package, but available as a separate download are:
NOTE: More Merlin Extras takes up 2.7 meg, so
we kept it separate to give you the choice to download it. We strongly recommend
it. Pfhorte 1.0d31 and the physics menu will allow you to build your own Excalibur
worlds!
1. Create a folder for the scenario where you will be placing the Excalibur application
and the support files.
2. Copy the following files into your Excalibur folder:
Graphics, Sounds, Morgana Map, Minstrel, Merlin Physics, Merlin's Extras, and
all the Read Me files
3. Now run the Excalibur Installer application. This will create a new application
called Excalibur from your existing Marathon application (be sure it's being saved
into your new Excalibur folder).
NOTE: You must patch Marathon 1.2 (this is the original Marathon, not
Marathon Infinity).
You are now ready to launch the application. Your Excalibur folder should look similar
to the following:
If you have any technical difficulties, feel free to contact the MMMG at merlin@excaliburworld.com.
NOTE: The Excalibur application uses a different
name for the Preference file, so if you want to save yourself the trouble of re-entering
your serial number and setting up your keys again, simply go into your Preferences
folder (located in your System folder) and copy Marathon Preferences to Excalibur
Preferences.
Software: Marathon v1.2 (original Marathon, not Marathon
Infinity)
Computer: '040 Macintosh (preferably a PowerMac to play
Excalibur with reasonable speed)
Total RAM: 16 to 18 meg (10 meg for the application,
6 to 8 meg for Sound Manager and QuickTime)
Disk Space: 20 meg
In order to provide many of the exciting new features in Excalibur: Morgana's
Revenge, we had to seriously push the limits of the Marathon engine. This scenario
taxes the Marathon engine to its breaking point, and sometimes beyond. We feel that
the sacrifices we made are greatly overshadowed by the great things that we were
able to accomplish. That is not to say that we did not do everything in our power
to remedy any problem we found. In the end, however, we found that a couple of our
problems could not be fixed without seriously comprimising the game itself. Since
we did not write the engine, there is not much more we can do about it other than
to provide workarounds for you. So, in that spirit, here is a list of known problems
and workarounds for Excalibur: Morgana's Revenge.
Problem #1:
While playing for long periods of time, or when there is a lot of action on the screen
at once, the sounds can start to trade places. For example, all of a sudden the crossbow
might sound like an archer screaming, or a raptor might sound like a dachron shotgun
blast.
Word has it that Morgana's powers have made its way out of the game into our reality.
Understanding that your mission is to stop her, she has cleverly devised the "Sound
Disorientation" spell. You must not give in to her evil! Here's what you can
do to combat this annoying spell of hers...
Work Around:
Keep playing until you can reach a save terminal. Save your game and quit the application.
Restart the application and all will be well.
She does not normally inflict this spell too frequently, and it never seems to be
the same sounds in the same places. However, the Sorceror's Guild has observed that
the frequency of the spell seems to decrease the bigger your memory partition for
Excalibur is set to. If you have enough RAM, try increasing it. Keep in mind, though,
that you need to leave the system enough RAM to run the Sound Manager and QuickTime.
Problem #2:
When playing in 256 colors, a few of the sprites in the game have stray white pixels.
Although not visually appealing, this does not affect gameplay. This inconveniance
has been dubbed the "Spotted Owl" spell. It is one of Morgana's weaker
spells, only able to affect certain creatures, and only if playing in 256 colors.
Work Around:
If possible, play in thousands of colors or more. If you are stuck with 256 colors,
then you might want to put on your Spotted Owl visors to help you adjust to the occasional
white pixels.
If you do happen to play in thousands of colors or more, you really ought to go grab
yourself the 16-bit Dark Knight. The knight suffered the most from Morgana's spell;
so much so that we completely replaced the original knight with a lighter colored
knight. The stand-in knight eliminates the Spotted Owl affect on the knight, but
if you are playing in thousands or millions, it would be well worth your time to
download the 16 bit compatible version. You can find it here
(it is also included with the v1.4 scenario).