Marathon Dissent
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Puzzle Tips

There's not much puzzle to this level. Just find your way through the maze at the back of the ship (which lies to the "north" end of the map), find the two circuits, and smash them. The first opens the panel to the second, so you won't see the second when you go past it the first time. Then find the jump pad in the forward cargo bay (you'll need to read the term to use it) and jump out.

Combat Tips

As with the last level, the inactive jugs are invaluable. If you're fast, you can take out the compilers in the starting bay using only two well-placed pistol shots and some quick moves. In the forward bays, they come in handy to finish off the Master and its thugs. Just lure them near a jug, run out of range, and shoot it. Just be careful that THEY don't shoot a jug near YOU!


This page copyright 1995-2004 by Thomas Reed.