|
|
|
In July, 1995, Craig Durkin, a member of a marathon mapmaking mailing list that Bill
Catambay had started several months earlier, tossed out the idea of the group making a
joint solo scenario for Marathon. The idea was enthusiastically accepted, and in early
August, levels started coming in. Bill started calling us the Marathon Mapmakers Guild,
and new members (and new mapmakers) came on board. Over the course of three months, the
levels were refined, tested, refined some more, and finally, released as the first
big (21-level) solo scenario for Marathon, Devil in a Blue Dress. Here are the people
who made it great.
|
Maps |
Simon Brownlee |
Bill Catambay |
Garth Colasurdo |
Jeremy Condit |
Craig Durkin |
Kyle Elliot |
Zach Eyler-Walker |
Russell Fleming |
Steve Israelson |
Neil Justusson |
Andy Kaufmann |
Brad Miller |
Mike Neylon |
Jeremy Parsons |
RiffRaff |
Tim Thomas |
Jason Thompson |
Sriranga R. Veeraraghavan |
Ed |
|
Coordinator |
Bill Catambay |
|
Editor/Story Writer |
Claude Errera |
|
Weapons/Ammo Editor |
Mike Neylon |
|
Installer |
Kirill Levchenko |
|
|
Above and Beyond |
Simon Brownlee |
Mark Conahan |
Kirill Levchenko |
Ed Zavada |
|
Art |
Craig Mullins |
Mark Conahan |
Claude Errera |
|
Beta Testers |
Mike Ackerman |
Simon Brownlee |
Gary Krichau |
RiffRaff |
Gabe Rosenkoetter |
Sriranga R. Veeraraghavan |
Evan Vetere |
Thomas Ytterberg |
Ed Zavada |
|
Less than a month after the release of Devil in a Blue Dress, work began on a Marathon 2 port
(Marathon 2 was released almost simultaneously with Devil). Development continued in fits
and starts, because 1) noone involved realized how difficult it was going to be to port
the levels over, staying true to the original feel, while taking advantage of the enhancements
of the Marathon 2 engine, and 2) a healthy chunk of the mapmaking talent in the MMMG was
at that time devoted to the sequel to DiaBD. We persevered, however, and managed to coerce
several very talented artists to add their efforts to ours. The result, 10 megabytes worth compressed,
was released on December 2, 1996, and lo and behold, people liked it. These are the folks
who made it happen.
| |
Editor Claude Errera |
Maps | |
Simon Brownlee | |
Bill Catambay | |
Michael Coyle | |
Claude Errera | |
Eric Fair | |
Brad Miller Jr. | |
Stephen Ritchie | |
Thomas Ytterberg | |
|
Term Art | |
Chris Borowiec (Borzz) | |
Simon Brownlee | |
Michael Coyle | |
Claude Errera | |
Benjamin Hill | |
Candace Sherriff | |
Marc Steinberg (Spockers/Marz) | |
|
Chapter Art | |
Chris Borowiec | |
Richard Bushey (vis des) | |
Jeremy Dale (jerOme) | |
Chuck Fox | |
Craig Mullins | |
Marc Steinberg | |
Dan Clancy (Hand Jam/Munge) | |
|
|
Beta Testers | |
Simon Brownlee | |
Chris Butcher | |
Bill Catambay | |
Jiri Cermak | |
Claude Errera | |
Michael Maas | |
John Rogers | |
Candace Sherriff | |
Dennis Taylor (OB) | |
|
|